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1. What's CCP got against Caldari? - in Ships and Modules [original thread]
Edited by: Tarron Sarek on 01/01/2009 01:55:15 Originally by: Terianna Eri Originally by: Tarron Sarek Actually neither Amarrian ships nor Amarrian weapons have been buffed. At least not directly and definitely not in the way m...
- by Tarron Sarek - at 2009.01.01 01:50:00
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2. What's CCP got against Caldari? - in Ships and Modules [original thread]
Edited by: Tarron Sarek on 22/12/2008 14:44:02 Originally by: Bohoba Please go to the devlopers fourm there is a graph there showing how over powered the lasers are compared to other turrets, (..) I bet it's the same graph that was...
- by Tarron Sarek - at 2008.12.22 14:43:00
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3. Tech II rigs. Why that expensive? - in Ships and Modules [original thread]
Originally by: CCP Chronotis There are a few changes in the pipes which help in this regard. Firstly we want to introduce size variant rigs and secondly salvage conversion so some quantity of broken salvage can be converted to intact T2 sa...
- by Tarron Sarek - at 2008.11.26 01:36:00
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4. --> Tempest Again <-- - in Ships and Modules [original thread]
Originally by: AstroPhobic Not utility highs. Utility mids. ECM, Damps, TDs, etc Sorry, my bad. When reading 'utility' I always have utility highs in mind. Never used the term in conjunction with med slots. Anyway, I wouldn't go so far ...
- by Tarron Sarek - at 2008.06.24 00:07:00
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5. --> Tempest Again <-- - in Ships and Modules [original thread]
Originally by: Maeltstome Now utility modules are practically useless, since they need to be bonus'd to be effective (unless stacked). Erm, I beg to differ. 1. Heavy Nos/Neut (and no, Nos still works as ever, as long as your cap is lower...
- by Tarron Sarek - at 2008.06.23 23:01:00
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6. Maelstrom - role and skill bonus discussion - in Ships and Modules [original thread]
Originally by: Khuri 5% shield resistance per level 5% large projectile weapon damage per level Jesus, that's so typical. You're asking for too much at once. The resistance bonus is a Caldari/Amarr thing, so it doesn't make sense on a Mi...
- by Tarron Sarek - at 2008.06.23 15:56:00
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7. Amarr damage - in Ships and Modules [original thread]
Edited by: Tarron Sarek on 23/06/2008 15:52:38 Originally by: Weryl Errr ... you do of course realize that typically most Gallente ships have about twice the drones space as Amarr ships. This does not apply to Amarr battleships. And ...
- by Tarron Sarek - at 2008.06.23 15:48:00
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8. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Webs, TPs, scrams arent sized so they only need the range bonus. Webs and Scrams are not racial EW, just like Nos. TPs are (like ECM, RSDs and TDs). So this is a bit apples and oranges. Especially since TPs...
- by Tarron Sarek - at 2008.06.23 02:35:00
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9. Amarr BS for Caldari LvL 4 Agents? Which to choose - in Ships and Modules [original thread]
Originally by: Terianna Eri Actually what I'd really do is take Amarr BS into Amarr missions and pwn This. (Navy) Apoc with Pulse Lasers. Btw. Amarr has lots of very good agents (L4 Q20 agents in high-sec..) and is generally less lag-r...
- by Tarron Sarek - at 2008.06.23 02:16:00
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10. --> Tempest Again <-- - in Ships and Modules [original thread]
Edited by: Tarron Sarek on 23/06/2008 02:12:34 Ah well, although this might be wasted time, I'll write down my thoughts. I won't argue in terms of 'roles', as I hate fixed roles and stuff. Ships should simply be worth using. 1. Problem: Shif...
- by Tarron Sarek - at 2008.06.23 02:08:00
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11. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Vladimir Norkoff A paper thin ship whose primary function (neut/nos) forces it to operate within web range? Well this could be fixed by giving the Pilgrim the Nos/Neut range bonus instead of the amount bonus. ____________...
- by Tarron Sarek - at 2008.06.23 00:56:00
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12. Cruise Missiles - in Ships and Modules [original thread]
Edited by: Tarron Sarek on 19/04/2008 16:42:11 nvm ___________________________________ Balance is power, guard hide it well - Ceterum censeo Polycarbonem esse delendam - ('nerf' means 'incompetence', esp. when you use it)
- by Tarron Sarek - at 2008.04.19 16:41:00
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13. The Tempest and 7 turrets - a response from CCP is requested. - in Ships and Modules [original thread]
Originally by: Veryez Long Range, (..) Mega û 7x425Æs, 1xCruise û 653 DPS, 3705 alpha Yeah, because rails with Antimatter is so long range... For christs sake, get a clue! ___________________________________ Balance is power, guard ...
- by Tarron Sarek - at 2008.04.19 16:31:00
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14. Cruise Missiles - in Ships and Modules [original thread]
Edited by: Tarron Sarek on 19/04/2008 16:25:44 Originally by: iudex Railgun-boats can switch to antimatter and dish out some serious damage, don't think a rail-boat at maximimum skills, 2x 5% imps and 3 damagemods will deal as little a...
- by Tarron Sarek - at 2008.04.19 16:24:00
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15. The Tempest - Ideas for change. - in Ships and Modules [original thread]
Edited by: Tarron Sarek on 20/03/2008 01:49:16 Originally by: Sionide next time fly a mega with a fitting of just 6 lows and see how long you last in a small skirmish of 3-6 ships or so...it won't be pretty. Well if you give me a 5th...
- by Tarron Sarek - at 2008.03.20 01:11:00
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16. The Tempest - Ideas for change. - in Ships and Modules [original thread]
Yeah, 'cause simplistic one-liners will bring you anywhere.. If you're not willing to read, and/or think, CAOD might be the better choice. ___________________________________ - Balance is power, guard it well - Please stop using the word 'ner...
- by Tarron Sarek - at 2008.03.19 23:45:00
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17. The Tempest - Ideas for change. - in Ships and Modules [original thread]
Edited by: Tarron Sarek on 19/03/2008 23:19:13 ...continued (sorry for the lenght) Perhaps the top damaging projectile ammo types were reduced in base damage due to the lack of energy consumption. Or to keep artillery alpha strike from bein...
- by Tarron Sarek - at 2008.03.19 23:17:00
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18. The Tempest - Ideas for change. - in Ships and Modules [original thread]
Oh man, where should I start? Apart from the fact that whatever time I put into this reply will most likely be wasted anyway. But nevertheless, let me say that I don't think the Tempest is a bad ship. It has a double damage bonus which means it d...
- by Tarron Sarek - at 2008.03.19 23:15:00
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19. Eve Fitting Tool - in Ships and Modules [original thread]
* Sorting of ship lists and * Display of ship bonuses is missing. Otherwise very good tool. Keep up the good work and thanks a lot. ___________________________________ - Balance is power, guard it well - Please stop using the word 'nerf' N...
- by Tarron Sarek - at 2008.03.05 00:20:00
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20. Battleship is that all ? - in Ships and Modules [original thread]
Breed Love, I agree. It's a common misconception that fitting a ship 'full T2' is endgame. ___________________________________ - Balance is power, guard it well - Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me ...
- by Tarron Sarek - at 2008.02.10 02:59:00
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